![]() This CPU AI controlled player exists on a team with no human players, for example, the CPU controlled team in Squad Battles (on a team with human players who are all locked to specific players, that also has CPU teammates).Ī CPU AI controlled player does not exist on a team with human players who are not locked to specific players, for example a team in FUT Champions. This means the CPU team has an active player, just like real players do, called the CPU AI controlled player. The CPU plays the game as you would, EA says, "limited by the same input restrictions as a human player is". This change should stamp out the tactic of foul baiting the AI, as it won't be as easy to get computer-controlled players sent off for a second yellow card (the wording of the patch notes suggests bad tackles can still result in a second yellow).Īs part of the patch notes, EA explained ever so slightly how the FIFA AI works. The patch removes the chance for the CPU AI controlled player to receive a second yellow card when trying to push or pull an opponent, with the exception of an attacker who is through on goal and one-on-one with the keeper (this has no impact on human controlled players). Now, EA Sports has issued a patch designed to tackle this "exploit", or, as EA Sports put it, an "unintended gameplay mechanic". The "exploit" got traction within the FIFA community after the top-ranked FUT Squad Battles player on PlayStation 4 was accused of using the technique. With enough players sent off, the computer controlled team could be consistently defeated even on the normally rock hard ultimate difficulty. It involved shielding with terrible (bronze) players with low physical stats to bait the AI into fouling and getting sent off. While the "exploit" was hardly a 'press a button to win' situation, it was effective. Updates to the Catfish and the Bottlemen kit in FUT.Last week we reported on an "exploit" FIFA 18 players were using to beat the FIFA Ultimate Team AI on the hardest difficulty for the maximum FIFA Coins reward possible.Made the following changes in Audio / Visual / Presentation: The on-screen pause button, when enabled through the Accessibility settings, was not working in Pro Clubs matches.A Pro Clubs Friendlies match that is tied at the end of full time will now progress into extra time (silver goal) and, if needed, penalties.Īddressed the following issues in Online:.The wrong text was being highlighted in red, on player items, when a squad did not meet the requirements for the FUT Champions Daily Knockout Tournament due to either League or Nationality requirements.When an action shot on a player item fails to load, it will now properly default to the player’s 2D portrait.The Match Preview screen for FUT Champions Weekend League matches was sometimes showing the status of your opponent as blank instead of ‘Making Changes’.This has been added back as a playback option. ![]() In FUT Champions Channel, the introduction of the Orbit camera in a previous update had inadvertently removed the slow (0.5x) playback speed.Players will now always see their team on the left in the pre-match Team Management screens when playing a FUT Champions Weekend League match.Custom kit numbers will no longer change after swapping players around in your squad.Matches that end early due to a loss of connection by the home team will not be viewable.Īddressed the following issues in FIFA Ultimate team:.Matches that ended early will, in most cases, now be available for viewing in FUT Champions Channel. ![]() Made the following changes in FIFA Ultimate team: UPDATE: (3-15) The patch is now available for PlayStation 4 and Xbox One. Spoiler alert, there are no gameplay changes. Another FIFA 18 patch is available now on PC and scheduled to arrive later this week on consoles.
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