![]() Since the first Torchlight updated the formula for the original Diablo and the sequel tried to mine the magic of Diablo 2, comparisons to Diablo 3 invite themselves with Torchlight 3. In line with predecessors, Torchlight 3 promises 4 new playable hero classes, hundreds of new items and pets to collect, a wild frontier of environs to explore and several new systems to tinker with on their path towards crafting their monster slayer of choice. But it’s also more than just More Torchlight. With a few modern twists, of course.Īt its simplest, it’s More Torchlight. With that prelude in mind, the version of Torchlight 3 now in Early Access on Steam suggests that the future of the series looks and plays a lot like the past. Shaefer and the team behind Torchlight 3 have an almost-unparalleled degree of authority when it comes to staking a claim on what that next generation of this kind of game looks like. Echtra Games CEO Max Schaefer is often-credited as one of the key players behind the development of the first two Diablo games and has spent the decades since tinkering with and perfecting that template.Ī friend of mine recently called Hellgate: London one of the most important failures in modern gaming history and I can’t help but agree. That pitch might sound a little grandiose but it’s important to remember the pedigree here. You can only push back to basics so far before you need to look forward and commit to a vision for what the future of games like this should look like. Though the same could be said for the upcoming Diablo 4, Torchlight 3 feels like a game grappling with the series’ own penchant for essentialism.
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